
INDO
A social shopping concept connecting creator-led discovery with independent Indian stores.
Welcome to my portfolio. Product design, visual design, game interfaces, and brand identity. Made of ideas, driven by curiosity.

Top projects
Social discovery, local essentials, and neighbourhood sharing.

A social shopping concept connecting creator-led discovery with independent Indian stores.


A neighbourhood marketplace for borrowing and lending, from everyday items to occasion wear.
Selected work / 2021—2026
An end-to-end HRMS covering leave, payroll, expenses, responsive dashboards, and document verification—my strongest enterprise product case study.
A premium event-discovery landing page redesigned around clear messaging, social proof, visual exploration, and a faster path from browsing to venue search.
A practical task-and-service experience for boat owners—from finding craftspeople and creating tasks to chat, reviews, and boat management.
Artwork / Selected series
Expressive marks, mirrored forms, and colour-led studies.
Game UI / Selected systems
From atmospheric menus to modular combat systems, these projects show how I translate gameplay mechanics into interfaces players can understand at a glance.
A cinematic interface system developed across two visual directions. I designed menus, inventory, notes, item details, and interaction states to keep essential controls readable without breaking the atmosphere.
For Krodha: A Tale of Vikram & Betaal, I created a modular UI and visual asset system rooted in Indian mythology and tabletop strategy. The work spans tutorials, settings, combat feedback, card frameworks, dice and action tokens, trait icons, deck controls, and interaction states.
Latest logo identities
Distinct identities, explored through character, colour and lettering.

An intricate stamp emblem, bold rounded lettering and a restrained sand, black and olive palette.

A friendly baker, rounded lettering and warm orange bring a personal name to life.

A house silhouette, flowing water and two blue tones connect the symbol and the name.

Expressive letterforms and a central brain motif frame the line Play · Learn · Grow.

Condensed white lettering, a cut-in banner and a direct red, black and white palette.
More on Behance
Additional UI/UX, identity, illustration, and packaging projects—each linked to the full presentation on Behance.

UI/UX · Visual design

Rebranding · Product challenge
AI management · UI/UX

Real estate · Brand & web

Pet product · UI/UX

Illustration · Procreate

Logo · Visual identity

Hospitality · Logo design

FMCG · Packaging design

Brand identity · Packaging
Beyond product
Healthcare product UI

Packaging & brand system
AI campaign design
Packaging & identity
About me
My work moves between product design, UI systems, game interfaces, brand identity, social campaigns, and packaging. Most recently at Uplevyl, and previously across Trellissoft, Lo! Foods, and independent collaborations, I’ve learned to balance strategy with hands-on craft.
My 3D animation education gives me a strong instinct for spatial hierarchy and motion. I’m at my best when the brief is ambitious, the problem is a little messy, and design can make the next step feel obvious.
Selected experience
Jan—Aug 2026
Led product UI for WeHub’s AI-powered community experience, including chat and messaging, while supporting design across web, social, decks, and marketing.
Feb 2023—Sep 2025
Owned web and mobile flows from research to handoff, built a shared design system, ran usability testing, and designed AAA game interfaces in Unreal Engine 5.
Jun 2019—Jun 2022
Led brand and digital design across campaigns, packaging, print, investor decks, and a rebrand spanning physical and digital touchpoints.
Freelance collaboration
Created interface systems and production-ready visual assets for game projects, including Krodha’s tutorials, controls, combat feedback, cards, tokens, and state-based iconography.
Education