Comet HRMS
An end-to-end HRMS covering leave, payroll, expenses, responsive dashboards, and document verification—my strongest enterprise product case study.
I’m Desh Deepak Singh—a product designer with 3+ years dedicated to UI/UX and 7+ years across design. I take ideas from research and design systems to polished, functional AI-assisted prototypes.
Explore workSelected work / 2021—2026
An end-to-end HRMS covering leave, payroll, expenses, responsive dashboards, and document verification—my strongest enterprise product case study.
A premium event-discovery landing page redesigned around clear messaging, social proof, visual exploration, and a faster path from browsing to venue search.
A practical task-and-service experience for boat owners—from finding craftspeople and creating tasks to chat, reviews, and boat management.
Game UI / Selected systems
From atmospheric menus to modular combat systems, these projects show how I translate gameplay mechanics into interfaces players can understand at a glance.
A cinematic interface system developed across two visual directions. I designed menus, inventory, notes, item details, and interaction states to keep essential controls readable without breaking the atmosphere.
For Krodha: A Tale of Vikram & Betaal, I created a modular UI and visual asset system rooted in Indian mythology and tabletop strategy. The work spans tutorials, settings, combat feedback, card frameworks, dice and action tokens, trait icons, deck controls, and interaction states.
More on Behance
Additional UI/UX, identity, illustration, and packaging projects—each linked to the full presentation on Behance.

Rebranding · Product challenge
AI management · UI/UX

Real estate · Brand & web

Pet product · UI/UX

Illustration · Procreate

Logo · Visual identity

Hospitality · Logo design

FMCG · Packaging design

Brand identity · Packaging
Beyond product
Healthcare product UI

Packaging & brand system
AI campaign design
Packaging & identity
About me
My work moves between product design, UI systems, game interfaces, brand identity, social campaigns, and packaging. Most recently at Uplevyl, and previously across Trellissoft, Lo! Foods, and independent collaborations, I’ve learned to balance strategy with hands-on craft.
My 3D animation education gives me a strong instinct for spatial hierarchy and motion. I’m at my best when the brief is ambitious, the problem is a little messy, and design can make the next step feel obvious.
Selected experience
Jan—Aug 2026
Led product UI for WeHub’s AI-powered community experience, including chat and messaging, while supporting design across web, social, decks, and marketing.
Feb 2023—Sep 2025
Owned web and mobile flows from research to handoff, built a shared design system, ran usability testing, and designed AAA game interfaces in Unreal Engine 5.
Jun 2019—Jun 2022
Led brand and digital design across campaigns, packaging, print, investor decks, and a rebrand spanning physical and digital touchpoints.
Freelance collaboration
Created interface systems and production-ready visual assets for game projects, including Krodha’s tutorials, controls, combat feedback, cards, tokens, and state-based iconography.
Education