Senior product designer · Web · Mobile · Game interfaces · India

I design digital products that feel clear and brands people remember.

I’m Desh Deepak Singh—a product designer with 3+ years dedicated to UI/UX and 7+ years across design. I take ideas from research and design systems to polished, functional AI-assisted prototypes.

Explore work
Bitespeed SmartReach AI landing page designView BiteSpeed on Behance ↗
RAKSHAS inventory and journal game interface
7+ years across screens & stories
UI/UX · GAME UI · BRAND · PACKAGING

Selected work / 2021—2026

Different problems. One thoughtful approach.

01Enterprise product · UX/UI · Responsive web
Comet HRMS case study cover and product overview
Case study · Overview01 / 16
Comet logo mark and wordmark presentation
Brand · Logo mark02 / 16
Comet logo rationale, typography and color system
Brand · Identity system03 / 16
Comet HRMS problem statement and design challenge
Case study · The problem04 / 16
Comet HRMS design goals and product principles
Case study · Design goals05 / 16
Comet HRMS light theme sign-in and dashboard screens
Product · Sign in & dashboard06 / 16
Comet HRMS light theme self-service profile, timesheet and team screens
Product · Self-service & time07 / 16
Comet HRMS light theme leave request flow
Product · Leave requests08 / 16
Comet HRMS light theme leave request review modal
Product · Request review09 / 16
Comet HRMS dark mode introduction
Product · Dark mode10 / 16
Comet HRMS dark theme sign-in and dashboard screens
Product · Dark dashboard11 / 16
Comet HRMS dark theme profile, timesheet and team activity screens
Product · Dark self-service12 / 16
Comet HRMS dark theme leave selection and request form screens
Product · Dark leave flow13 / 16
Comet HRMS dark theme leave request confirmation modal
Product · Confirmation state14 / 16
Comet HRMS interface flowchart for core employee and manager tasks
Case study · User flows15 / 16
Comet HRMS case study result and final product presentation
Case study · The result16 / 16

Comet HRMS

An end-to-end HRMS covering leave, payroll, expenses, responsive dashboards, and document verification—my strongest enterprise product case study.

View on Behance
02Landing page redesign · UI/UX · Responsive web
OppVenuz landing page redesign case study cover
Landing page redesign · Cover01 / 07
OppVenuz landing page redesign goals and visual direction
Design goal02 / 07
Annotated OppVenuz landing page wireframe
Landing page · Wireframe anatomy03 / 07
Annotated final OppVenuz landing page layout
Landing page · Final layout04 / 07
OppVenuz navigation, hero, search and filter section breakdown
Layout structure · Core sections05 / 07
OppVenuz featured event card design explanation
Featured event cards06 / 07
OppVenuz landing page case study closing slide
Case study · Closing07 / 07

OppVenuz

A premium event-discovery landing page redesigned around clear messaging, social proof, visual exploration, and a faster path from browsing to venue search.

View on Behance
03Mobile product · UX/UI
Boat Helper welcome, open task and create task screens
Core experience · Home & tasks01 / 05
Boat Helper statistics, profile settings and craftsman discovery screens
Services · Statistics, profile & discovery02 / 05
Boat Helper create, manage and cancel task screens
Task flow · Create, manage & cancel03 / 05
Boat Helper craftsman chat and review screens
Service flow · Chat & review04 / 05
Boat Helper boat management, add boat and edit profile screens
Account flow · Boats & profile05 / 05

Boat Helper

A practical task-and-service experience for boat owners—from finding craftspeople and creating tasks to chat, reviews, and boat management.

View on Behance

Game UI / Selected systems

Interfaces built for play.

From atmospheric menus to modular combat systems, these projects show how I translate gameplay mechanics into interfaces players can understand at a glance.

G01Game UI · Interaction design · TrellisGames
RAKSHAS Version 1 red intro screen
Version 1Intro screen01 / 07
RAKSHAS Version 1 red main menu
Version 1Main menu02 / 07
RAKSHAS Version 1 red pause menu
Version 1Pause menu03 / 07
RAKSHAS Version 1 red inventory interface
Version 1Inventory04 / 07
RAKSHAS Version 2 black and red inventory system
Version 2Inventory system05 / 07
RAKSHAS Version 2 black and red notes system
Version 2Notes system06 / 07
RAKSHAS Version 2 black and red item detail interface
Version 2Item detail07 / 07

RAKSHAS

A cinematic interface system developed across two visual directions. I designed menus, inventory, notes, item details, and interaction states to keep essential controls readable without breaking the atmosphere.

View project
G02Freelance · Game UI & visual assets · HOW Studio
Krodha tutorial and instruction interface system
Tutorial & instruction screens01 / 09
Krodha guided and active dice rig interface states
Guided & active dice-rig states02 / 09
Krodha modular card framework and final combat cards
Card framework & combat cards03 / 09
Krodha combat feedback, health and status components
Combat feedback components04 / 09
Krodha settings screen controls and interaction states
Settings & control states05 / 09
Krodha positive and negative trait icon states
Positive & negative state variants06 / 09
Krodha positive and negative trait icon library
Trait icon library07 / 09
Krodha dice and action token visual system
Dice & action tokens08 / 09
Krodha deck controls and illustrated card back
Deck controls & card back09 / 09

Krodha

For Krodha: A Tale of Vikram & Betaal, I created a modular UI and visual asset system rooted in Indian mythology and tabletop strategy. The work spans tutorials, settings, combat feedback, card frameworks, dice and action tokens, trait icons, deck controls, and interaction states.

More range. More detail.

Additional UI/UX, identity, illustration, and packaging projects—each linked to the full presentation on Behance.

View complete Behance profile

Beyond product

I like ideas that can travel—from a screen to a shelf.

Winglobe design work

Winglobe

Healthcare product UI

Lo! Foods design work

Lo! Foods

Packaging & brand system

PulseAI360 design work

PulseAI360

AI campaign design

Belgian Waffle House design work

Belgian Waffle House

Packaging & identity

A product thinker with a visual designer’s eye—and a game designer’s instinct for interaction.

My work moves between product design, UI systems, game interfaces, brand identity, social campaigns, and packaging. Most recently at Uplevyl, and previously across Trellissoft, Lo! Foods, and independent collaborations, I’ve learned to balance strategy with hands-on craft.

My 3D animation education gives me a strong instinct for spatial hierarchy and motion. I’m at my best when the brief is ambitious, the problem is a little messy, and design can make the next step feel obvious.

3+years dedicated to product UI/UX
2parallel product lines supported by one design system
3core flows improved through usability findings
30%faster turnaround through early prototyping

Craft across products, games, and brands.

Jan—Aug 2026

Uplevyl

UI/UX Designer

Led product UI for WeHub’s AI-powered community experience, including chat and messaging, while supporting design across web, social, decks, and marketing.

Feb 2023—Sep 2025

TrellisGames / Trellissoft

UI/UX Designer

Owned web and mobile flows from research to handoff, built a shared design system, ran usability testing, and designed AAA game interfaces in Unreal Engine 5.

Jun 2019—Jun 2022

Lo! Foods

Graphic / Web Designer

Led brand and digital design across campaigns, packaging, print, investor decks, and a rebrand spanning physical and digital touchpoints.

Freelance collaboration

HOW Studio

Game UI & Visual Designer

Created interface systems and production-ready visual assets for game projects, including Krodha’s tutorials, controls, combat feedback, cards, tokens, and state-based iconography.

Education

B.Sc. Digital Media

Animation & Multimedia · ICAT, Bengaluru · 2015—2018

Web Design & Development

Diploma · MAAC, Lucknow · 2022

The toolkit changes. Curiosity stays.

01 Figma02 Illustrator03 Photoshop04 After Effects05 Framer · Webflow06 Unreal Engine 507 Claude · ChatGPT · Figma AI · DALL·E08 Blender · Maya09 HTML · CSS

Have a role, project, or ambitious idea?

Let’s make it feel inevitable.

singhdesh57@gmail.com